Thread: [REL] FOTRS Ultimate Project
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Old 03-05-17, 04:21 PM   #4058
s7rikeback
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Join Date: Jan 2013
Location: Merry Old England
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Default Oh Joy...

Quote:
Originally Posted by propbeanie View Post
... and we do need some comments on the start and end time of that Alaskan Campaign. I think it's too long the way I've got it now, probably starting too early (April 12, 1942 when the flotilla was complete), and I let it go until December 31, 1942 (when the last "S" boat left). Pickings are slim initially, and then ya gotta travel so far to get to the Kuril Islands... Lot's of comments please! CapnScurvy's stuff is really nice, other than the fact that we no longer get a set speed repeat, so if you ask for Ahead Full, you'll get a "Yes Sir!", but no "Ahead Full". But it is definitely better than three "Yes Sir!" repeats...



The 54 that was going public turned sour in the pot of RR yesterday, so new mix, v55 will be available shortly.


We definitely don't want to pee in your pot with a bad batch, so we're taking a quick gander to make sure this one does OK... so far, mostly so good...

s7rikeback, we seem to still have our old "friends" at Brisbane though:

Brisbane, January 1942, and here's our old issue back to haunt us again...


... but underneath, nothing really to show an issue... except the weeds, unless it bounced off that rock... ??


Then the very next start in June of '42, and no issue


... underneath doesn't look much different than before


The one thing about that, the ships shouldn't "move" from their spawn spot, so why the difference between January and June? Also, why do ships need the depth of their draught below them to not have issues?... this reminds me of issues with airplanes...

Of course, the other side at Penang has its issues also...


We have not been working on this side of the mod, other than to change ship calls so that you can play the Uboats if you wanted to. This comes about from setting an RGG spawn too close to the dock, thinking that the average vessel will be a Fast Freight merchant, and then this long-tail whaler gets called instead...

Other than issues like this, which are all in Harbors where most people do not start, the only "problem" might be the SpecOps missions (and that's not really a problem). When I was noodling this morning, it still seemed like about half of the missions out of Pearl were Inserts and such. 'Course, I'm just testing the "starts" right now, so I've not tried to complete a mission yet. Well, I'd better get back to testing so we can get this to you guys...
Thought we had lost this issue, ok I'll take another look at the models..
Perhaps the height of the Pensacola below the waterlline is the issue.

Perhaps she has a false bottom, hidden equipment perhaps and something to do with dates ?

Massive clutching at straws here..
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