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Originally Posted by Kendras
Yes, I thought about that too. It won't be a problem, since the squadrons will fly always straight forward.
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Quote:
Originally Posted by Kendras
Some air units have no independent 3D model for the wings.
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Quote:
Originally Posted by Kendras
I think this doesn't prevent airplanes which don't have this kind of tweaks to fly and turn.
It just adds this : a wing can be destroyed. And if the zone relative to the wing is not destroyable, when its hitpoints are all destroyed the airplane falls in the water even if you don't see the wing destroyed.
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Okay. If, as it is likely, SH aircraft physics are ridicolusly simplified, your idea might work
Quote:
Originally Posted by Kendras
First, I will reduce number of smoke trails from 4 to 2 per bomber, no difference will be noticed at high altitude.
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