Quote:
Originally Posted by gap
I have some doubts about your idea of merging an entire squadron into a single air unit though, as this may lead to some weird visual effects giving up the trick when the "super-unit" is going to turn and/or climb around its virtual center or mass.
|
Yes, I thought about that too. It won't be a problem, since the squadrons will fly always straight forward.
Quote:
Originally Posted by gap
Moreover, you might need to keep wings and rudders separate from the fuselage, as the unit_Airplane controller points to them, and I am not sure what could happen if the relative fields are left blank, or made to point to dummy bones on the model.
|
Some air units have no independent 3D model for the wings.
Quote:
Originally Posted by gap
Last: how do you think that 20 identical models rendered at once can hang up the game? Sure, reducing model's complexity can help to some degree, but personally I think the contrail particles have a bigger impact on FPS than the rendering of the model itself. Maybe you should consider reducing the number of particles too.
|
Tests are needed for sure. First, I will reduce number of smoke trails from 4 to 2 per bomber, no difference will be noticed at high altitude.