Post #11 shows an actual 3D model of the NOM Ranger BEFORE export to GR2 format.
This is important as SH3/4 did the models in the same way!
The exporter Kashmir did the nodes transformation stuff.
Every exporter/importer ever created by modders overlooked this.
This simple fact has SH3 Units in SH4 with NO AO mapping since it's so time intensive to import ALL the 3D objects and relocate them in a 3D program to burn an AO.
If you doubt me? Export all the object files with Pack3D once and import them all into a 3D program.
We are going for a mass exporter that gives us all parts where you see them in Game. Thus an AO burn is simple!
Speed and time saved is the whole goal!
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