Quote:
Originally Posted by Aktungbby
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I'm impressed if the game actually simulates air operations at moderate fidelity: meaning aircraft spawn from locations where suitable air bases existed at some time during the war, and engage in operations at ranges and patterns reflecting the specs of the aircraft in question.
Having just got into the game(s) (SH4 and Uboats expansion) I don't have nearly enough knowledge of the gameplay or files to make even any tentative conclusions. However, what I have observed suggests that the sim might well be modelling at a moderate degree of fidelity and your posting of this link supports that contention.
Do I understand correctly?
I've played a lot of War in the Pacific, which is a much more detailed and excruciatingly high-fidelity thing (and more soporific as well!

) and having done some modding for that game . . . I can tell you that . . . the task of modeling the air operations across the entire Pacific region for even ONE side of the conflict, much less two is enormous and complicated.
Based on that, I'm a bit skeptical that the SH4+Uboat pack models air operations at what I'd call a "high" much less "ultra" high fidelity.
For example, I've spotted zero aircraft some 2/3rds of the way between Midway and Tokyo. There were only one or two of them at a time and if they were carrier based I would be surprised. It is possible that they were from Kido Butai as it was on its way to invade Midway--the date in game was about right and I did get a message about "major naval engagement" a week or so later. However, if that was the case, then KB was loitering in the empty ocean between 2/3 of the way from Tokyo to Midway about a week before they actual Battle of Midway, which as far as I recall, does not make sense. For one thing, this was too far south compared to the route KB took. I didn't get a good look at the aircraft (and even if I did couldn't confidently tell the difference between a carrier-based model and the land-based model), but I'm fairly confident they were zeros not judys or vals and they WERE white (not green or gray).
Anyway . . . all this to say: how high of fidelity is the modeling of the air and naval operations in the game(s)?