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Old 05-08-06, 06:47 AM   #1
DeepSix
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Join Date: Mar 2005
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Quote:
Originally Posted by Phylacista
1. radio traffic with impact: you get assigned to a new patrol grid, you will be ordered to attack a carrier group recently discovered by planes, orderered RTB when your status report indicates your boat is a pile of rubbish.
...
I also would like radio traffic that affects the outcome of the patrol/career/game. U.S. subs weren't assigned grids the way U-boats were; they were given stations but it wasn't a grid system like BdU's. Which just makes what you said even more worth asking for. A good dynamic model for the radio would be one of the single best things to have in SH4, IMO.

U.S. boats were very often shuffled around based on Ultra intelligence. It affected their deployments probably more than anything else. Codebreakers figured out IJN movements, which were then relayed to the boats through their base commanders (although course and speed projections were not always 100% accurate). To take your example of carriers - in the Battle of the Philippine Sea, U.S. subs sank two IJN carriers (Shokaku and Taiho) based on information gathered from Ultra.

In SH3, you often feel like BdU doesn't know or care where you are or what you're doing ("Be more aggressive") - in SH4 it would be nice if your success on patrol were more dependent on being able to send and receive.

Along the same line.... AFAIK Japanese RDF-ing wasn't done nearly as often, nor as effectively, as in the North Atlantic (though they did occasionally jam U.S. radio traffic), so I don't think breaking radio silence should always and instantaneously give you away.

And a somewhat related request: Devs, please make the SJ radar useable while submerged at periscope depth (which is historical). In other words, don't let the Type XXI radar bug creep into SH4.
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