Thread: [WIP] New flare effect
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Old 02-28-17, 07:12 AM   #25
Kendras
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Quote:
Originally Posted by iambecomelife View Post
All of them are very nice, but this one was my favorite. .....it is a good stand-in for a shrapnel shell detonation/secondary explosion effect.
In fact, when I created this effect, I wanted to test some ideas I had to achieve my first goal : the "San Shiki" anti-aircraft shell explosion.

See here : http://www.subsim.com/radioroom/showthread.php?t=229281

I think it will help me a lot to create this effect ! I'm not satisfied with my actual work on this. Do you think it would be possible to create a particle genarator with the same direction of the shell ? I tried different solutions with values on X, Y or Z, but these directions are relative to the world itself, not to the shell. This means that the direction of the generator will always be the same, wherever the shell comes from.

Quote:
Originally Posted by iambecomelife View Post
When you release it, with permission I would like to use it in my WWI mod...both as a rocket effect and to add on to ammunition crates/ammo ships exploding
If you want, you can use my work of course. Just give me proper credits. About the rocket effect, what do you mean ? The explosion itself ? Because I've already created an effect for the rockets' flame and drag. I will release the mod when finished, I'm actually correcting the last imperfections/errors.

See here : http://www.subsim.com/radioroom/showthread.php?t=228911

Wait. Rockets in WWI ?
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