Couple of quick points:
1) Has LWAMI ever contained any halfassed garbage? :hmm: No. So of course whatever is in the mod will work, that's my problem. You guys just tell me what would be ideal, and we'll give you the best we can do.
2) Yes, theoretically I can have all the modes on the ADCAP you want, but of course has to be balanced out with playability. Yes, I can have a mode on the ADCAP where it uses its sonar in single beam mode to give the sensor some extra power and a mode where it uses its full frontal aspect homing sonar on a snake pattern for extra area coverage, as well as a circle reattack, both automatic and wire controlled. The only thing I can't see a way to do at this point is under-keel detonations causing extra damage, because of the way the damage model is limited in DW (farther away means less damage, even if that "farther away" is accounted for in depth under keel), but I'll seriously look into it.
Keep in mind, doing advanced features on a single weapon takes a great deal of time. So we'll see what we can accomplish.
Now for the GREAT news!
I have found out a way to reference the launching platform of a wireguided torpedo using some trick sensor and doctrine finagleing.
The long and the short of it is that I have the full status-referencing capabilities of the doctrines now to determine if wires will break or not (I can even introduce small random factors so players can't make exact calculations on when or when their wires will break, only know generally).
Ok, so now the question is, when should torpedo wires break? :hmm:
Right now I am working with a set range as mentioned above as well as having the doctrine monitor closeing and opening speed... if the opening speed gets too high (around 70 kts), the wire will break.
Ok, everyone who has ever wanted to contribute to a discussion of when wires should break in DW, with the idea that this will actually be implimented sometime in the next 20 years, this is your chance. Let me have it... now!
Cheers,
David
PS Deathblow, no I don't see how I will be able to have the audio warning, since that is coded in the interface .dll's. Also, just for fair warning, you will probably still be able to shutdown the torpedo even after the wire has been cut, but all the other commands will be disabled... I will try hard to get rid of this, but no promises. All in all, I think the advantage of doing this far outweighs those two concerns.
PPS Thank you Henson for explaning how torpedo wires are spooled and out rigged.