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Old 05-07-06, 02:58 PM   #14
gouldjg
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Join Date: Mar 2005
Location: Manchester UK
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Quote:
Originally Posted by Stiebler
The Noob said:
Quote:
This NYGM Sub mod sounds very Buggy. And, i like the humming bird. Have to get NYGM Tonnage War Before this mod gets implentet...
It's a pity that Teddy Bar's attempts to draw a STOCK game bug to everyone's attention have resulted in a complaint that NYGM is buggy.

I should like everyone to know that NYGM mods are *extremely* well tested - unlike certain other mods that I could name (and which I won't use) - and that is how this STOCK bug became known. As Teddy Bar and I have both made clear - this STOCK bug is now cleared up, and there never was a bug in the NYGM U-boat damage mod. I personally spent dozens of hours - time when I should have been playing golf - to evaluate this problem. I know that Teddy Bar and Observer did too.

There is no bug in the NYGM U-boat damage model. Has everyone got that?

Stiebler.

NYGM Tonnage War Mod - Leading Edge Realism
What other mods?,

Is it me or is there a slight tit tat going on here. Considering I am one of a few people whom has delved into damage files, I am getting the feeling that NYGM team members are beginning to take cheap shots at work I did 6 months ago alone and without this methodical approach.

First there is the "I dont like the Hollywood sinking because it is unrealistic" then there is the "Hollywood mods could be responsible for the engine destroyed messages" Now there is the "unlike some mods which I will not use" whilst on the subject of Sub damage model and Hollywood is only other version out there. Maybe I am being paranoid or maybe not.

I for one know how much work you guys are doing and how many hours it takes to test things regarding damage mods. I admire your work though do not completely agree on every aspect of it but I keep stump because I know how to change it to suit me.

I have even paused all work on dynamic and randomised features of ships sinkings and sub damage as well as putting some life into the DD. I did this because I wanted to have a model from which to place a chaos file onto and yours looked the most promising and well thought out one.

I like the Historical approach of NYGM and had ways and methods to assist the players whom like it but just wanted slight more variety and I am sure others do.

If you have objections, make them clear and I will build my own base

I sincerely appollogise if I have jumped the gun on this but I just do not want to see SH3 modding scene going the way Rome total war went as far as the modding scene is concerned. Mine is better than that etc etc.

Share ideas and share work, spot a fault and inform each other, but please, stop sniping little attacks on a old mod, that fore many players, has give some satisfaction.

Nuff said on my part
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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