Thread: [REL] FOTRS Ultimate Project
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Old 02-14-17, 03:49 PM   #3849
propbeanie
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We've been discussing the weird spawn that Larrywb57 had experience of, which is really not too unusual - for Fall of the Rising Sun, Ultimate Edition, anyway. You may remember some of these shots, the first two are from s7rikeback at Brisbane:

tail to tail and fire - these are two different sets of two each... the two above are the same class.


Notice that these two vessels are not of the same class? There were two separate RGG set to spawn next to each other at the quay, and the one was not set to be a "Docked" ship, probably by accident. Our thinking was that it "drifted" into the second ships spawn "space". I had always been under the impression that a 2nd ship could not spawn into another. However...

At Pearl Harbor, December 8th, 1941, in a new career, I encountered this:

This has been posted before, but this is a spawn on top of a spawn. No 'bout adoubt it...

The evidence, and cause of the fire:


Here's another way similar can happen, in the same round leaving Pearl, with an inbound ship coming into Pearl Harbor:

Notice the fire from the above shots?... The small inbound merchant is turning toward Battleship Row in order to "miss" a little corvette putt-putting around just off-screen to the right. Since he can't manuever this way, the vessel backs up, basically coming from whence it came, only not as accurately (why'd they program the backing this way??).


As the merchant backs, he now trespasses on the Sub Tenders charges and their space. Notice the subs are already "deflecting" from the Merchant's backing into them, but no smoke, no fire, just lots of creaking and crashing noises...


By the time the vessel is finished backing up, it has "merged" into the dock, and pushed the 3 subs into the dock also. Notice two of their conning towers above the merchant in the dock. The third sub in in the merchants superstructure... Something similar to either of these scenarios may have happened. Notice that there are no explosions or fire in this case? They will blow up and explode, burning in a blaze, if either of the vessels attempt to extricate themselves, since then the "collision detection" kicks in, and "damage" is incurred... "What thuh?" is all I can ask...

I have no idea how many of the ships in FotRSU, or stock or any other mods that might have this issue, where when backing up, they have no idea that they are colliding with something. Why do the vessels being backed into not have their collision detection set off? These and many more questions have been asked by others besides us... Just be sure to keep posting when you guys encounter stuff like this, and we'll try to minimize the potential for its occurrence...
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