Thread: [REL] FOTRS Ultimate Project
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Old 02-13-17, 01:01 PM   #3841
propbeanie
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Originally Posted by torpedobait View Post
Propbeanie (love that name!), I see this happening at least from 9/42 through my latest ongoing mission on 11/24/42. I usually delete my interim saved games after completing a patrol, so the September date is not as specific as it could have been. Hope this helps!

Just to be clear, the normal tc drops for shallow water, enemy planes, ships encountered, etc. all work just fine. The slow downs encountered when approaching within 25 miles of a Japanese coastline are what I'm seeing, even when there are no ports in the vicinity. I ran out to see after dropping an agent, trying to use max tc. The best it would do was 128x, and that was jerky, until I got farther from land. There were no ports near the drop point, so it wasn't the expected "jerkiness" you get when the game is building a harbor, etc. It was the inability to run at more than 128x. Once getting about 20 miles from shore, the tc max increased to 1024x, and after 25 miles it was like releasing a brake. TC max was back to 8192 (if I wanted to use it, which I don't usually anywhere near a combat zone).

You get the same effect when leaving a US port, including Midway, where the max tc available is around 1024x until passing about 25 miles from there. I understand that is more than reasonable, giving the complex structures built for ports, and the boat needs to clear away from there so the game no longer has to build all those graphics. However, near the Japanese shores, including Okinawa in my recent experience, the tc max drops dramatically once inside 25 miles from any coastline, whether there is a port or not. Perhaps its the land detail? I could cut back on the level of detail in the graphics settings, I suppose, but I've never had to do that until these public releases of FOTARS.
Just for curiosity's sake torpedobait, what boat are you driving?
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