Quote:
Originally Posted by Jeff-Groves
Any 3D Unit models exported from SH5 do not need to be adjusted for SH3/4 as far as where to place them.
Everything would be 0,0,0 for the X,Y,Z.
That's the short version.
Do you really want the long version as to why?

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Well, I think that moving objects around through their 3D coordinates or via node/bone translation offsets doesn't make much difference. One might object that their center of mass is going to be affected, but I think the game calculates it automatically based on object's geometry, as if it had an omogeneous density.
There is an important exception though: in SH5 as in SHIII, sub-objects which need to be animated such as dive planes, rudders, and aircraft control surfaces which are pivotting around an axis, need their axis of rotation to coincide with the appropriate axis in the 3D space, and they are placed in their correct position relative to the unit they are part of, trough node/bone offsets.
I don't remember if TDW's GR2 Editor adds bone offsets to mesh coordinates during the export process, but if it does, this feature should be done optional for the reason I said above