Quote:
Originally Posted by Deathblow
As far as removing the ADCAP snake. One thing that will complicate this is that the lack of a snaking movement is the only way a player knows that his torpedoes are homing on something. Otherwise we really can't tell what the torps are doing because they don't have wirefeedback as in RL (due to it being bugged toward a cheat). If the ADCAP doesn't snake it will probably cause more problems than worth it. 
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Is it possible to have the snake search optional? That way, if you want a straight-running (therefore faster) torpedo, you can use it and a slower torpedo with a greater area searched, you have that too? The more options you have with torpedoes, the better, I think. It makes them much more interesting to experiment with tactically. I'd like being able to switch between a snake searcher, a circle searcher, and a straight runner.