Thread: FFG evasion
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Old 05-06-06, 04:14 PM   #13
OKO
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Join Date: Jan 2002
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Quote:
Originally Posted by Wildcat
Why would you have to stop attacking if heading 180 degrees from a torpedo? You still have 2 helicopters and 6 torpedos with a range of nearly 14km.

The odds are totally against you by not running 180 degrees from a torpedo. Especially if it is wire guided.
If you read again more carfefully proverbs above, you will see you HAVE to know if it's a wire guided or not, using TA.

Quote:
Originally Posted by Wildcat
By not turning 180 degrees to a torpedo heading at you, you just make yourself a better target.
Sorry Wildcat, but I disagree
The real target is the one that only run and never engage.
There is so much different situations, resuming them like this is just wrong.
Most of the time, if not always, you just shouldn't do what you said, except to definitly moving away from the battlefield.

Doing it is also the best way to be sure you will die against advanced torpedoes : this is the most easiest work to do for a nuke sub, firing at a constant bearing target => he don't even need your distance because you always have the same bearing ... a turkey shot ...
... But anyway FFG won't have any chance against a nuke sub with skilled commander.

Against electrics, you forgot you have a great active sonar
It will told you not only where is the ennemy, but also how much time you have to react, and where to go in case it's an active torpedo (you are supposed to have identified it with TA...).

Generally speaking, always ping an ennemy torpedo launch =>
with the right bearing, it become quite to find the sub if he is in your 10 miles.
If he is not in your 10 miles ... you don't have to care about it, just going 90° from TIW for 4 or 5 minutes then come back to your course.
the ennemy sub certainly engaged another platform, or, if he engaged you, he fired wayyy too early with his short range torpedoes.


With electric subs, guided torpedoes are 40 knts, much slower than non guided.
so if you start going 120° (once topr identified at TA), you will evade the unguided quite easily, in 3 or 4 minutes, and you will only have guided torps as remaining threat.
If you marked it on the TA, things become really easy to finish to evade => going 90 from them when it's time to do it
a 40knts torp with 10 miles range will run for 15 minutes
A 40 knts torp is going only 1/4 faster than you at flank.

Quote:
You can attack and track incoming torpedos without giving your opponent the advantage of torpedo range and followup shots.
you mean your isolated and uncovered helo must do the job for you, expecting the lack of coverage from you won't be fatal to him ...


Quote:
Makes more sense to get as far away as possible from a submerged contact and attack if from a stand off range, that's the entire point of having the helicopters. Not increasing the distance between yourself and contact / torpedoes is just wasting resources.
OK, I just understand here you never attack with your own torpedoes, keeping you distance from danger without trying to put pressure on him, and using only your helo to engage.

I'm sorry ... but I wouldn't like to be a ship escorted by you !
Your helo is far to be the only weapon to your disposal.

And it's much better for the sub to have to fight against only an helo, this way he just have to wait the right time to shoot down this helo without any possibility for you (you flyed away ...) to defend him with SM2 ...

On the opposite, if you help your helo to put pressure on the sub, sub will be overloaded of work, and will have to face 2 fronts.

You are very well equiped to fight against electrics on your FFG.
Your active is an efficient tool, you have more speed than electric subs, same kind of torpedoes, you must learn how to use all of this.
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