Nothing easy about some of this, but try to remember to follow the objects ID through the various files and you'll usually come out OK. Since the guns .sim file breaks down the three basic shells into Armor Piercing, High Explosive, or Antiaircraft (the Star Shells aren't used on the American side of play) then each of these three shell types have different ID's you use to locate them in
their shells.sim file. You can
really get confused when you want to find the shells animation explosive parameters in the particles.dat file because
those ID's come out of the shells.sim file...again
different than the actual shell ID. Best to keep notes on what's what when your digging that far along.