Well, I don't know what Jimbob posted, but to find the shell/ammunition of the gun in reference, you first need to follow the specific guns ID (the 0x000000000000 ID number) to its .sim file, and find the particular shell type you wish to use for the gun (AP; HE; AA). Whatever ID you have there (which will be different than the gun ID), you use that ID to glean through the Shells.sim file to find that particular shell.
If your working within a mod to put your own spin on it, you may find added folders that contain different ammunition/shells that you need to look through to find the particular shell your looking for. Use the "Search ID" feature in S3D to locate the ID if you can't find it in the stock Shells.sim file.
Since your looking for changing the Damage qualities of a shell, you'll find it in the Shells.zon file.....same idea, follow the particular shell's ID.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813
USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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