Sounds intriguing. I had no idea that electric torpedoes didn't suffer from speed reductions at depth... wonder why? :hmm:
The torpedo physics sound great, it would certainly make the torp attacks and evasion more intricate (with deep diving evasion more of a benifit for subs). As well as create an additional benifit for slow torp speeds. It would also make the torpedo performance of some "sprinter" torps like the
Spearfish able to be modeled more accurately because its torp speeds are toted to be 70knots with a 12nm range, but can actually reach 25-30nm at slow speeds. Though tricking the AI to make the right setting is probably a completely different problem. Anyway, physics sound great.
Restricting the wire length sounds great. Is is possilbe to "speed restrict" it too? As in if the sub breaks 30knots the wire breaks?
As far as removing the ADCAP snake. One thing that will complicate this is that the lack of a snaking movement is the only way a player knows that his torpedoes are homing on something. Otherwise we really can't tell what the torps are doing because they don't have wirefeedback as in RL (due to it being bugged toward a cheat). If the ADCAP doesn't snake it will probably cause more problems than worth it.
As far advanced wire control. This could be tricky dependent on how cumbersome the command inputs would become.