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Old 01-17-17, 05:54 PM   #10
verganojoda23
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Join Date: Sep 2016
Posts: 18
Downloads: 75
Uploads: 0
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Just to clear that up, im no modder (not even close) You my friend, Are! -and a great one too btw, just wanted to say thank you directly to at least one of you (in the name of all of you xD)-

Also i wouldn't call this a megamod's megamod (sorry if i did it, it wasn't my intention), i would call this a happy mess (xD) or rather a user's custom mod list.

And not at all my friend! I totally get you, and yes! i know my mod list have bigger issues hidden that i havent experienced, but, my point here is that, with this mod list i've managed to end different campaigns with an acceptable CTD rate, actually, just in the main ports i get CTD and after long gaming sessions (3h+ if any CTD at all). I know that is not completely functional, but it works for me (and i've had bad times with unstable SH5 mod soups), what i mean with this is that the game's playability/functionallity/CTD proportion is not as big as it should for my mod list, in fact, this has being my mod list for about 3 months of heavy playing (i keep updating my twos mod) and i havent experienced any mayor noticeable errors of flaws (like getting stuck in a mission due to predictable/repetitive CTD/error)

For the sub flags, i've just deleted some files that caused CTD when starting a campaign in bunker -those overwritting TWOS mods, so when i enable it it doesnt overwrite anything-, as soon as i didnt experience any CTD i just leave it like that. The only CTD i notice with the flags mod (customized by me) is that of CTD when exiting port rendering area to open waters (and vice versa), and i just reenable flags when in "CTD safe" -lets say 5km outbound of the 40km rendering area of the port, as for the transition when port is un-rendered is what caused my CTD- waters.

As a mod addict and perfectionist and realism junkie this mod list have actually made me happy, off course after a lot of manual editing. I just needed to get used to the loading/unloading of mods when near to the home port.

Thats why i want to upload this thing for any of you guys to freely test it.



(((On another note))) regarding Speech recognition -Ill make a post after i end writting this-

Maybe some people like me, where having problems with the microphone catching up the game sound and pausing the game each time the crew said something that the speech recognition detected as the pause command -something like the depth calls when diving-.

I fixed this by simply deleting the TC commands lines on the grammar and commands files inside the speech recognition mod (data-sound-speech). the rest of the commands seem to work nice and no longer getting my game paused n.n

This is the type of editing i do more often than anyting.
Thanks for understanding this stranded kaleun, and take care!
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