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Old 01-12-17, 02:54 PM   #1
Senf-Man82
Gunner
 
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
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Default Playable FletcherII late war version

I am Senf-Man82 from (yes, literally living in Wilhelmshaven - not working on U-Boats but surface ships, believe it or not) Germany
and I proudly present my:


FletcherII-Mod (1.5 stock; jsgme ready) - based on AOTD MadMax-Destroyer Pack and contains work of Playable Fletcher by Tom Mares.
>> Thanks to you guys!



Simular to the work of AOTD-MadMax, S3D and Wings3D have been used here to gain more awesomeness!



First of all: in addition to previous Fletcher mods, its torpedo equipment is fully functional corresponding to the subs!

The overall concept of this mods is to provide a much more authentic destroyer/surface ship experience, which is the reason for adding its
additional features.

+ bridge/conning set up and working instruments including a rudder indicator (made out of scratch)
+ working sonar/hydrophone equipment with interior and externalvisualisation)
+ same for radar/rwr
+ redesign of the crew/equipment department structur
+ more realistic euqipment such as: boilers and turbines
+ more accurate weapon confiuration
+ added design elements: conning canope; bearing diopters; .50cal guns; shaft ram protection; correct placement of battle flag (reat funnel)
+ ASW weaponry (DCs and KGuns - correctly manned)

A few flaws keep reaming though:
- not all equipment has a proper corresponding damage zone, bearable though...
- Torpedos are still fired like on Subs and not out of their (turning-) turrets, sad :/
- the MK37 director is just randomly turning instead of pointing on targets, couldn't figure out how to get this done, very sad
- Air search radar texture failure, because I am a noob when it comes down to exporting/editing models.obj's and it keeps messing up with
alpha-channels and that ambient occlusion cr...- <euphamism/>, truely annoying, I know X(

(!) Keep in mind, this is a standalone mod and does not work with TMO etc.

Enjoy...

http://www.subsim.com/radioroom/down...o=file&id=5117

Senf-Man

Last edited by Senf-Man82; 01-17-17 at 08:03 AM.
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