Quote:
Originally Posted by BigBadVuk
U can find and kill target by simple TMA methods luike in modern sub...I was talking about part of active sonnar for type XXI,Falkon-gerat...which is not implemented in game but is mentioned in manual...
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I've mentioned this before on another post. If the system of giving the speed and heading of a sound contact were possible on real-life XXI's, how would the system then work in-game? I guess they cut this as well as other features out, like the un-raisable radar antenna, so they could implement a dynamic campaign in SH3. Using the XXI's sonar, would you have a button to turn on active sonar and then lock the dial of the hydrophone on the contact, like you do with the periscopes, say for 30 seconds until the computer could judge the speed and heading? Did they have mechanical computers which could do this? Interesting stuff if someone could point us in a direction to some material explaining the process...