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Old 05-04-06, 08:32 PM   #10
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
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Default Re: AI escort search tactics

Quote:
Originally Posted by mike_espo
I am starting to see a pattern....It seems escorts first run in, with Active sonar pinging away, attack vigorously, then they just listen. Then after 30-45 minutes or so, they lose contact, do not try to regain contact by using Active sonar, and leave....

I usually dive to 180m. Never hear pinging again. Scenario is in summer 1943

Is there a way to edit the sim. cfg or sensors. cfg. to alter the way escorts search? Kinda unrealistic.....

I have RuB 1.45, SH3 Commander 2.5 and various sound mods.
ever been caught? They'll flip you, they'll flip you for real.

I played RuB 1.45 for at least 2 campaigns, both of which ended violently.

Detection is a binary thing - if you are detected, then there's a good chance they won't lose you (especially in 1943) and you will be sunk. If they don't detect you, you will most likely escape.

Do you want it to be more gamey?

Kb
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