Quote:
Originally Posted by the_frog
Hello gap,
thanks for enlightening explanation on the mechansims of the GR2 system/exporter. Now I finally understand why it separates the model in many "random" chunks that do not represent a specific type of surface. It's simply because of the mapping ...
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Glad that my dissertion served for something
Quote:
Originally Posted by the_frog
Well, not much of effort the repair that. Since regular, Meshlab can handle that with ease. I am just treating the Queen of Bermuda that way -- reversing the excessive splitting using Meshlab, then doing a Edge splitting to a pre-set angle (Blender 2.49). Model looks great and a lot of bytes can be saved.
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Nice feature. I have Blender installed on my HD, but never used it too much. I find its interface quite confusing, but I guess it is about time to learn it