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Old 01-05-17, 09:44 AM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by the_frog View Post
I think there are several problems.

One is that the removal of the pilot reduced the number of material associated with the model. That menas before re-importing the model into the *.dat remove the respective material/texture from the material list in "linked 3D model" window.

Also, I guess the model has isolated triangle faces around the wheels, partly wrongly inversed. (one may call this effect of excessive edge splitting :-) ) Repairing can be achieved using Meshlab or something similar; Wings3D cannot solve that issue.

Cheers
Quote:
Originally Posted by Wise View Post
The original model has topology errors.
The reworked model has the partial correction of these errors. But illiterate. Possibly, accidental. In reworked model there are excess (duplicated) polygons.
Cleaning of model is necessary. Delete the old (broken) polygons. Merge new sections together. "Welding".
Ditto.
I had a look into the model myself, and I saw many of the problems stated by the_frog and by Wise

The sharp edges on the top of the fuselage are caused by isolated faces. Fixing the problem is a matter of welding them in MeshLab, or with any other program capable of advanced mesh manipulation. I use Mod Tool for that.

Sharp edges + dark triangles on the bottom of the fuselage near the landing gear, in the radiator, and in some of the canopy beams, is caused again by non-contiguous edges, and by those triangles being "twofold", i.e. being composed by two coincident faces welded together, each pointing to opposite directions. The cure is removing manually the faces with wrong normals, and welding the remaining triangles with each other.

Last, I see some redundant meshes, i.e. meshes which are entirely enclosed within the fuselage and cant be seen when the model is assembled. They don't do any harm, but they are consuming computer resources without a valid reason. Removing them is an easy task.

All in all, I think the model is the result of a quick conversion from a format not compatible with the Wavefront (obj) file format. Fixing it is possible, but it will require some tweaks and a general clean-up. If no one else is volunteering for that job, I will put it in my to-do list
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