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Old 01-05-17, 05:22 AM   #22
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
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I found another clue! Hyperbolicsphere uses TMO/RSRDC/NSM and found that there are two RSRDC ships that don't play well with NSM. They are Mogami and Okinoshima. He says:
Quote:
I run 1.5 + TMO 2.5 + RSRDC. NSM4 works well with TMO 2.5, but I've never been able to get all three to work together. It's tantalizingly close. The only conflicts between NSM4 and RSRDC are NCA_Mogami.zon and Okinoshima.sim. The obvious solutions haven't worked (substituting or removing files or folders), and the typical error is that torpedoes pass through their targets and continue to run out the other side. I've had some success by enabling mods in the order TMO 2.5, NSM4, RSRDC, RSRDC patch, but this is unpredictable, and the natural sinking effect is lost. I get a fast-kill, slow-sink effect, which is playable, but unsatisfying.

I have never attempted to mod this game, myself. I feel like this should be an easy fix, if only I knew how
So it's not as bad as we might have feared. Hyperbolicsphere confirms that NSM works well with SH4 v1.5, in spite of WernerSobe's warning. I'll have to try NSM with FOTRSU and see if any of our ships are similarly affected. By the way, the soul of FOTRSU was transplanted verbatim from a v 1.4 mod! I would guess that redefined stock warships would be the only candidates. I don't have a clue what could turn the collision detector off.

Prime candidates for figuring out the solution to the problem, and it is likely to be simple, would be Lurker_hlb himself, if he were around, CapnScurvy and Jeff-Groves. Iambecomelife might be your best candidate as he builds ships from scratch, but he's busily creating something greater than a supermod. It's going to have to be somebody as interested as I am but a better modder in that area of the game.
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