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Old 05-04-06, 06:09 PM   #15
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Some notes from testing:

-Launch one torpedo at medium range, set to explode underneath the keel. High speed.
-Impact. Torpedo detonates underneath the aft deckhouse. No visible effect - no fires break out, and ship barely settles, even after 15-20 minutes.
-Maneuver my U-Boat to allow for impact shot. 2 meters. Impact warhead (no point in risking premature detonation). Medium speed, since I'm close and it needs time to arm.
-Impact, underneath the bridge. Two large fires immediately break out in forward cargo holds.
-Massive explosion in engine room breaks the ship in half 15 seconds later. Most of the tanks on deck and cranes explode and fall overboard. The stern lists very heavily, while the bow remains on an even keel.
-Entire ship is submerged 15 minutes after 2nd hit.

All in all, the sinking experience was more interesting than most. I enjoyed the different behaviors of the ship halves - the game seemed to model how the aft section was already full of water, and thus almost capsized after the second hit. The model looked clean and neat. I think the bridge texture mapping should be altered - I made a civilian-painted skin and I didn't like how it was the same as the funnel texture. Not to nitpick, or anything - It'll be fine if the skin is all grey.
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