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Old 01-02-17, 02:20 PM   #1
Solyom2
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Join Date: Mar 2013
Posts: 30
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Default Merchant Fleet Mod (my custom modding)?

Hello!

First, the GWX+MFM combo is super! Great job!

I don't know, what you think, but it's always a special feeling for me when in a convoy among the British-US ships there greek-french-russian etc. merchants. I really like checking a merchant nationality and sinking ships from every nation.
In the MFM, I really like the "X" neutral ships, their painted hulls. But because the SH3 mechanic, they cant have their animated flag. Anyway during the campaign these merchants feel a little overrepresentated for my taste. These ships are generated too often by the game.
So I was thinking how should I solve this paradox.

I would like change my files this way:

1. The neutral nations (Brasil, Canada, Greece, Norway, Russia) would "lose" their "X" ships, and I would give them their proper "B" versions. As I see, the British B ships dont have hull-painting, company names. They are "unisex", so they would be good for these nations, and they would get their animated flags what I like.

2. Sweden still have their "X" ships. USA and Britain also have their "X" ships, so I can still intercept these cargos. (I guess, during the campaign 95% of the ships are American or English).

Yes, this way it would be less tricky to guess if a ship neutral or transport contraband. But after 1940/41 these nations are your enemies anyway.

So in the Data\sea\roster folders I would like to delete the "X" ships .cfg files and put in the "B" ships instead.
Is it possible, or I will cause serious problems?
I enabled the MFM in JSGME, if i change this files, can I turn off/on the mod later?

Thank you for reading my silly problem!
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