Quote:
Originally Posted by yyzBegonia
I tried it, however torpedoes can't be set to run 'right' on the surface apparently. I set it into the shallowest running depth, about 1 meter (perhaps about 3 ft? I'm not sure because I'm using metric) and fire. Once again, they penetrated through the hull.
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That's really interesting. Guess I'll have to check it out myself and see if I can figure something out.
No collision either means that the torpedo's mathematical position isn't there or the mathematical position of the hull isn't there, so although the eye candy renders the objects where we expect the actual "bookkeeping" of the program is cooked so there is no collision. No collision, no explosion.
So the formula is:
TMO
RSRD v502
RSRD patch
NSM 4.0
This ought to be fun!
Okay, I'm looking at the download page of NSM 4.0 and there is Webster saying:
When Webster says something like that it's probably time to take a step back and survey the lay of the land. So I look inside NSM. First, I see that he's messed with the deck gun and torpedo settings. Delete the Library subdirectory in NSM and they're gone. Now let's check the mod and see if there's any improvement.