Quote:
Originally Posted by yyzBegonia
It seems work well with stock ships, whom .sim and .zon files had been modified in NSM, so I think RSRD's new units should be the bug reasons.
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Comments like that are why all the classic great modders left the game. Players claiming their mods were bugged when they were nothing of the kind just drove them.........buggy!


If Lurker were lurking his reply wouldn't be nice. And maybe it shouldn't be. Let's look at it from his side. When RSRDC was made, NSM was an old mod, not used any more because it was a mod for v1.4, not U-boat Missions. WernerSobe had already declared NSM obsolete, not working properly with v1.5.
Therefore, RSRDC was never intended to be run with NSM. It was also not intended to be run with GWX on SH3! Anybody who does one of these things doesn't have the right to say "RSRDC's units should be the bug reasons." No, the bug here is the player, mixing mods that are incompatible. Anything that happens when you do that is unpredictable and the modder bears no responsibility for the outcome.
Some modders can handle this gracefully and some cannot. Ducimus and Lurker? Not so well. And other modders who didn't rebuke such pronouncements of bugs in their mods quit because they became discouraged from all the complaints.
The long and the short of it is when you mix incompatible mods and get strangeness that is predictable. Sometimes, like this time, it's entertaining enough to declare a "magical torpedo party!" But the responsibility for fixing it is the player's, not the modder's. Sometimes the modder will be interested enough to take a look. But they aren't under any obligation to do so.
Seems to me you have something more going on than torpedoes that penetrate hulls intact. You also have LEVITATING TORPEDOES, which, when they enter the air inside the ship, don't fall! Oooooooooo spooky!
Because the torpedo acts like it's swimming through water, I propose that the numbers that tell the AI where the torpedo is are different from where the eye candy routines draw the torpedo. I would guess the real location of the mathematical torpedo is several feet below the keel. Remember: in the game what you see is not reality. Reality is a bunch of mathematical formulas that you cannot see. You're looking at eye candy, which means not much.
To test this, set torpedoes to run on the surface and torpedo the same ship. I'd love to see what happens.