Lots of potential here. Aside from 4 hour watch rotation we should be able to set battlestations.
On US boats there was a high turnover in crew from patrol to patrol, often up to 50%, mostly going to new construction, so that the new boats had some experienced crew. I'm hoping the skill system reflects the time the crewmen are on duty, so there's some strategy to who you put on duty -- do you put your top man on duty, or a less experienced crewman, knowing that you will likely lose the senior man, and the other guy will still be on the boat for next patrol so it's important to get him some experience in case he's in charge next patrol.
If experience is simply gained 'per patrol', whether the crewman actually does something or not, means there's no incentive for using anyone but your best guys in their correct spots.
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