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Old 12-26-16, 11:59 AM   #6
CaptBones
The Old Man
 
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Location: Rockton, IL
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Default I'll try to answer that.

Well, I didn't keep any detailed records of which changes produced which results. Plus, I made more than one or two changes each time I did an "experiment" with changes to the "Airstrike" file.

But, to reiterate, I don't really know if the "Airstrike" file generates routine ASW air patrols or not. The "Scripted" (SCR) and "Random" (RND) ".mis" files in the Campaign folder would seem to be the source for those.

Nonetheless, I read the "AirStrike Creation Parameters" carefully and then experimented with different changes and combinations of changes. I finally made several different versions of the file and placed them in the "Date" folders in SH3 Commander, to simulate improvement in allied airborne ASW as the war progressed.

Steps 3.1, 3.2 and 3.3 seem to indicate that the game will generate an air strike specifically directed toward the player's U-Boat, based on the first group of eight modifiers. The second group of three modifiers as well as the last one seem to be easy to understand.

The very first value is reduced in GWX as compared to Stock and LSH3...2000 in GWX and 2500 in the others. That alone would seem to limit the number of air bases in range of the player sub at any given time.

Comparing the values in LSH3 and LSH 3 "Extended Challenge" shows that most of the airbase modifiers are increased in the "Extended Challenge", which seems to indicate that increasing them increases the number of aircraft sent to find and attack your boat. The same can clearly be said for changes to the probability factors at the bottom of the file page.

Anyway, that's about as much as I can offer. I'm still experimenting and can't really say if I've found any completely satisfactory solution.

P.S. Although this concerns air patrols/strikes in GWX, I started looking into the subject because of the overwhelming number of aircraft I was encountering in LSH3; swarms of them! The changes I've made there have helped, so I'm doing the same kind of experimentation in GWX to fix the lack of air patrols that seems to be happening there.

Last edited by CaptBones; 12-26-16 at 12:08 PM. Reason: Added thought
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