View Single Post
Old 12-22-16, 11:08 AM   #6
CaptBones
The Old Man
 
CaptBones's Avatar
 
Join Date: Nov 2010
Location: Rockton, IL
Posts: 281
Downloads: 208
Uploads: 0


Default Been there...done that...

Hello Doolar,

I ran into that very same problem myself sometime ago and was given this advice from others who had produced some of the MODs.

A. "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" and "Extras for the Wilhelmshaven campaign v2.4c" are not compatible..."Extras..." works only with "...Wilhelmshafen...V6".

B. "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" is not especially useful when starting a patrol (or a career) in Wilhelmshafen. The extra eye candy in V7 is mostly in/around Kiel and the Kiel Kanal.

Use V6 plus the "Extras..." when starting a patrol in Wilhelmshafen, even if you start your career in Kiel and transfer to Wilhelmshafen. For a couple of years now, I've been using V7 for the start of my career in Kiel and then changing the MOD load-out to V6+Extras after transferring to Wilhelmshafen...without encountering those problems again.

I set-up two MEP files to make that MOD load-out change easy. The biggest thing to watch out for is that the "Hsie-Patch" changes are different for the two "GWX Wilhelmshafen..." MODs; V6+Extras compared to V7. You need two different set-ups for renaming the surface U-Tankers and for installing the AI subs for the Wolfpack MOD.

Hope this helps...sink 'em all!


CaptBones is offline   Reply With Quote