Quote:
Originally Posted by reichfur
Howdy fellers , long time lurker here !
I've been running FOTRSU since the upload , and have had only a single bug , an anomaly actually . When doing the first dive , either from a saved game or leaving port , a small column of smoke appears off my port beam . It stays with me , I can leave it behind several miles , but I can always find it if I look hard enough . I've named him Wilson ! This is in Campain mode , mid '43 . Other than that , I think this is just outstanding !
It may be worth mentioning that I couldn't get JSGME to install this , or any other mod .., edited
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OK Cliff, thanks for the compliments first of all. Second of all, that "anomoly" you describe? I've had that before, and it was what some of us "affectionately" refer to as Mod Soup, and not of the edible variety. Did you happen to install your Silent Hunter in the Program Files directory - or the (x86) version of it? That might prevent JSGME from doing its job properly. More likely however is a bad folder structure.
Undo what you did to get everything in the game, if you can. If you can't, just re-install (yikes!), but don't put it in the Program Files directory. A lot of folks will take that "C:\Program Files \ Ubisoft\ " portion and just type of the "Program Files" part with "Games", or even just make it "C:\Ubisoft\Silent Hunter" if you want to. A good video to watch is
http://www.subsim.com/radioroom/show...56&postcount=1
where Rockin Robbins goes through his procedure. Down in the General section, under the PC Hardware area he has several posts and videos of him installing into Ubuntu, and that gets into even more detail.
http://www.subsim.com/radioroom/showthread.php?t=228072
while it's Ubuntu, the basic procedure is the same for Windows. The main thing with the JSGME install, is you want it in your Silent Hunter folder, and you want it to make the MODS folder in there also, so that you have something like "C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS", along with the Data, Support, and sundry other folders. Then, take the "100_FalloftheRisingSun_Ultimate_V0.40_PublicBeta_ EN" folder, and all the folders underneath it - ~AFTER~ you've extracted it, of course, but take it and put that in the MODS folder. Now run JSGME.exe that is in the Silent Hunter folder, and activate the mod. You will have to wait a while for it to load up and activate all the way. After all, we are talking about a full DVD worth of data, almost 4 gigabytes of ships, textures and smoke... The length of time it takes to activate this "monster" of a mod throws a lot of people off. I suppose we really should package it with a warning label... "Caution: This mod contains almost four gigabytes of data, and will take approximately 8.678 minutes to activate using JSGME"... sorry, bad joke, won't happen again...
... and I'm being rude! Welcome to SubSim