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Old 12-08-16, 03:54 PM   #6
mikey117us
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Join Date: Mar 2012
Location: Kalifornia
Posts: 211
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Here is a quick answer for flags, cracked this one with a future MOD to be released. You or Anyone may use it freely with Credits. ( Mod is from a FOXER Towed Passive Anti-Homing Torpedo Decoy with Cable ) I needed the Decoy to "Turn" with the ship, so I created another Rudder Node naming to not confuse with actual rudders and the Decoy as its child node. Open the .sim file for the ship and the unit-ship Controller and expand it, under rudders add another Object and name it in this case for your Node the Flag is Attached too. Save it Test the Ship and watch the Flag Turn with the Ships Direction. Flags having unique animation always running cannot be affected by GlobalWind. P.S. The New Rudder Node to be Placed in the Ships .dat exactly where the #cfg_FLS ( or whichever flag your linking to ) goes. A 3D Model of the new rudder is not necessary.
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