View Single Post
Old 05-03-06, 01:02 PM   #7
Props
Swabbie
 
Join Date: Mar 2006
Location: Grid AO07
Posts: 6
Downloads: 18
Uploads: 0
Default

Sorry that I couldn't reply sooner (had to work).

@AG124

I moved the flag-position with Pack3d and it would be possible to move it to the aft mast. The problem with this solution (at least as far as I can see) would be, that it would still be there, hanging in the air, if the aft mast is destroyed (on the other side it should disappear, if the main mast got hit). For the same reason I would like to change parent IDs of single 3D objects as for now, on of the two searchlights is connected to the main mast (original type34 hierarchy) and therefore disappears after the mast is destroyed.
A similar problem affects the cranes, which are located on the aft half of the ship, but still refer to the front half, which looks funny if the ship detonates and brakes into halves.



Beside this thanks for the tip about UBOAT234 and DerTeddyBar!
I will give it a try.

@sergbuto

No problem, I think i have read enough in the forum to know, why people "like" X1 software the way they do .... (Maybe I can try to update my profile with some more infos as soon as I can figure out where )
Changing the names of the .tga files didn't work with Pack3d, but I managed to do it by hex editing (yeah, it worked! at least I can do this with a hex editor!).
As for the bow wave, moving it with Pack3d just moved the horizontal one (meaning the waves on water surface), but not the vertical one (where the hull "cuts" through the water). So I am afraid his means hex editing, too ... *desperation*... .


Edit: (just figured out, the text in the image isn't that readable)
on the left side you can see the seearchlight connected to the main mast, and on the right side the cranes, showing through the aft half of the hull as they are connected to the front half (type34 hierarchy)
Props is offline   Reply With Quote