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Originally Posted by Philipp_Thomsen
Anybody knows if the same applies to SH4 and SH5?
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As far as I know, in SH5 there is an hard-coded 3D rendering radius, which is the radius from the player beyond which any object becomes a simple point on the map without physical properties. The game will still keep track of units beyond this limit as they follow their planned route, but their damage, ammo storage, etc. get reset to the standard values, and neither the player nor AI crew can spot them, neither visually nor with any other sensor.
IIRC, in stock game this limit is set to 20 km, but TDW released a patch for increasing it at wish. No tweaks to environment 3D models are required when the patch is enabled