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Old 11-21-16, 03:51 AM   #6386
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
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Quote:
Originally Posted by kevinsue View Post
Hello TheBeast, can you tell me which files were altered to remove the dining table light halo? I have put back a few files such as "Room_Int_LampHalo.dat" and "int_halo_table.dds" but that hasn't worked. As I'm currently in the middle of a patrol, I haven't played around too much in case I break my install. Your plan about adding the short searchlight cone that has the beam moving back and forth across the table in motion with the swinging light would add so much ambiance to the dining room area. Although the original wasn't perfect, it was better than no illumination at all of the swinging dining room light.

EDIT: Got the halo back on the dining table light. Just replaced the Room_QR1_silentmichal.GR2 file with the original from TheBeast's Room_QR1 mod.
Quote:
Originally Posted by Torpedo View Post
Hi kevinsue!
I'm sorry but I did not understand if you want the halo from the lamp as seen in your picture or how in this image without halo:

Torpedo
I took the Halo out before I uploaded last version to SubSim.
The Halo was not complete at that time as it was supposed to be Yellow for day and Blue for night.

Also, light switching from day to night was not in sync with game play as its time seemed to always be set to GMT time not GMT + or - depending on current Sub position. So Sub would go Red light but table light would stay Yellow for some time before switching to night light.

I was also having problems getting the Lamp Shade to block the light halo like is done in SHIII or SHIV because the entire swinging lamp is one 3D Object.
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