Yes... that is the solution... but what about the thousands of IDs that are duplicated? I mean... every unit that is not stock SH3 has duplicated IDs because most modder used pack3d to clone the units. And pack3D does not clone everything! Only almost every ID in the .dat files. And here also some for shadows, dynamic shadow cast, caustics and water reflections were not cloned - the ID remained the same. Not to speak from the .dsd, .sim, .val, .zon files!!!
Here every ID (except the parent ID) is like in the origin file.
This is really a mess and a big problem!
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