Maybe "Code Injection" isn't the right term for what I was thinking of.
My understanding is that NVSE doesn't "patch" the files on disk, it functions more like a "Trainer" that "hex edit" what is in ram to give you more health, ammo, etc (or in this case, more scripting options).
The NVSE site states:
Quote:
The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV. It does so without modifying the executable files on disk, so there are no permanent side effects.
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There was a post somewhere on a gaming forum that the programmers of NVSE and FOSE work for Bethesda, so that may be the reason they were able to make it??? I'm not sure, could never confirm that.
Forget I mentioned it.
As far as WINE and AMD/Nvidia, I remember reading several places (phoronix had a thread about this, I don't have a link though, I can find less there than I can here with a search

), that they didn't support an open source version of DX9 called "NINE" because of the amount of code they would have to maintain. This same project greatly helped ATI/AMD cards...
It was around 10%+ of the base WINE code, so it may be a "manpower" thing.
I don't know when it'll be fixed, just means that I'll be running the stock CT for now.
Barracuda