Quote:
Originally Posted by Alex
...anchors are the same object on both sides, the only thing one needs to do to make it look right on both sides is duplicating the object and rotating it the proper way, as far as I know...
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(Yet the shadow map would not look good on one side, so the object would have to be mirrored indeed. )
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Hi Alex,
in the past I faced exactly the same problem as you: objects that could simply be cloned the way the_frog explained, if it wasnt for their Ambient Occlusion map which would require the flipping of the object for looking good. Unfortunately there is no way that I am aware of, of flipping or even scaling the meshes bound to any individual node.
For small objects as anchors and chains, you could consider giving up the AO channel though
By the way: your models look awesome