View Single Post
Old 11-03-16, 03:23 PM   #7
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

In my experience when player asks for "methods of interceptions" he want to do something familiar to "interception" in SH or Air simulation games.
Problem is in fact, that modern submarines are completly differend than submarines from WWII (or planes). In many cases tracking from long ranges forces manevouring for building TMA data. Main sonar array (good for interception) is TB 16. Main problem for this sonar is blind cone in bow direction. So you can't just go straight to your target. It is not only problem because it is also good oportunity for building TMA situation.
Because of the above, simply methods for "interception course" are pointless.

Other reason lays in abilitties of your and enemy weapons. Modern ASW or ASuW weapon give you very speciffic way to attack. You should take advanteges of your weapon. Ploting course of interception is good for close attack. But in many games, I've launched my rockets or torpedoes even from possitions behind island (to linked or earlier ploted target). This means "old-fashioned" interception is not always good for attack.
p7p8 is offline   Reply With Quote