Quote:
Originally Posted by p7p8
Intercept course in DW is not really needed for playing.
1) your sensors have different "dead zones" so you can't track your target like in SH. more important is maneuvering for good TMA solutions
2) almost all subs can go very fast underwater so math methods for interception target moving with 10 knots when you can drive with 20-35 knots is pointless
3) your weapons can do this automaticly
4) your weapon can be wire-guided
5) your weapon have own radar,sonar active/passive, IR detector etc.
6) going straight for long time with constant speed is not too good for you, because you are easy target for opponents
My advise:
Don't play DW like SH.
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I think there are two different concepts being discussed here: 1) intercepting a target's track (i.e., actually reaching it to be able to observe or engage it and not just watching it sail by because your intercept track wasn't correct) and 2) engaging enemies.
I am (quite) sure that what is being discussed in this thread is whether or not it is even mathematically possible to reach a track and, if so, wishing to determine the best way to get to that track. By best I mean the optimal combination of speed and course. I don't think anyone here is talking about setting up straight-running torpedo solutions.