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Old 04-30-06, 08:39 PM   #14
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by DeepSix
...IMO, that the ability to survive falls into a linear progression from "so easy it's ridiculous" in the early war to "virtually impossible" by the end...
For the sim to be truly realistic, the game should give players an experience from "so easy it's ridiculous" in the early war (which was absolutely realistic - there's a reason that time was called the 'happy times') to "fairly difficult" by the end of the war. Your criticisms are valid in that the late-war experience is too deadly. But in my view the problem is caused purely by AI that is too good - the late-war elite destroyer can always drop perfectly timed depth charges on your boat, and it's virtually impossible to avoid them. The statistics show that that cannot be realistic.
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