Quote:
Originally Posted by DeepSix
...IMO, that the ability to survive falls into a linear progression from "so easy it's ridiculous" in the early war to "virtually impossible" by the end...
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For the sim to be truly realistic, the game should give players an experience from "so easy it's ridiculous" in the early war (which was absolutely realistic - there's a reason that time was called the 'happy times') to "fairly difficult" by the end of the war. Your criticisms are valid in that the late-war experience is too deadly. But in my view the problem is caused purely by AI that is too good - the late-war elite destroyer can always drop perfectly timed depth charges on your boat, and it's virtually impossible to avoid them. The statistics show that that cannot be realistic.
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