Every info that Sh3Gen plots is randomized and is influenced by a number of factors:
- the Theater of Operations (North Sea much better intel than South Atlantic)
- the intel level for the Location, if its in a port
- the historic period ("The Happy Times" much better intel than "The End")
- the target type
- the target allegiance
- you setting for the intel level slider
This is all because I never wanted the info to be god-like and to simulate the phases of the war. It is hard to explain how I handle the changes in the overall situation but it's a very good system.
Seeing only 2 out of 4 subs is not unexpected, though of course you'd rather see all four. There are several layers of parameters at work on top of the spatial model. The system now is optimized for the right amount of targets, not necessarily for friendly units. Also don't forget I have balanced the parameters with IUB 1.02.
I think this will get better with the next versions which will be balanced for the newer mods.
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