So here's the report on the status of the mod right now. You've seen a little less posting because we've offloaded the workload to a project forum. That way we have different threads for different phases of the work so we don't have to sift through three pages of posts in a single thread to figure out who's doing what.
We were missing things, and with a supermod you're going in several directions at once. The danger is that different team members are working on separate versions of the mod and Humpty Dumpty (that's me) can't put them together into a cohesive release.
We are going through a couple hundred ships one by one to ferret out errors. Some came from SH3 and were incorrectly adapted. Some were developed in SH4 and are missing inconsequential things like guns and turrets, missing textures and the like. We have data directories in the /Sea and /Roster folders where the spellings of the ship names are not the same. We have unused junk files in folders, where a file has been named a6mzero.dds (just an example) alongside A6MZero.dds, and only one is used. The other is a junk file not used by the game engine.
Until our navies and merchant fleets all work correctly, all our campaign work just has inexplicable glitches and crashes. SH4 and the Mission Editor don't have a sense of humor and don't think mere humans deserve to know why suddenly they crashed to desktop. Unfortunately, there are lots of reasons FOTRS crashes to desktop and FOTRS Ultimate can't be allowed to do that.
This is fussy, frustrating work. But in order for you to have fun, we're going to have to be irritated and irritable for a bit. We get PO'd so YOU DON"T HAVE TO! Thanks for putting up with us. We'll be releasing the forum link soon. We just ask that visitors participate in a constructive way that helps us build the new default mod for SH4!
And remember, this is a Subsim mod. We haven't left Subsim. As far as we're concerned our forum is part of the Subsim world. Fall of the Rising Sun Ultimate could not exist without Subsim.
