The reason why some of us use crew management mods is the fact that they also contribute to the damage modeling and performance of the sub.
Ok the rooms completely shutting off because of not enough crew is somewhat stupid but that is about it as far as faults are concerned.
I suppose it is each to their own and respect peoples choices in a way.
For me it is completely opposite, the no crew management debate makes the uber repairs constant so is somewhat making much of the gameplay redundant. That is why we sometimes get the "I dont take enough damage" or "My flooding stopped after 2 seconds" that is because you always have super fit men whom make quicker repairs. (gameplay is what it is all about)
When the crew tire, the repairs take longer and performance does decrease in engine torpedo loading etc etc. I would rather benefit from more intence gameplay at the expense of a couple of minor annoyances.
I personally use 24hr system as it is flexible but would just as easy rather use RUB, NYGM, 8hr etc etc. No Damage and stock damage are just plain no no's and thrill killers.
I will not babysit my crew to the patrol point if I was going from kiel to America, but once in enemy waters and close to my hunting grounds , I will then use those systems and just plot the change spots on the map so I know when they need changing.
If I get caught in combat halfway to the next changeover then things get interesting (gameplay wise).
The crew managemnt is so limited yet so vital as far as I am concerned, I just fail to see the No crew model debate.
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