Thread: Mod Sanity
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Old 04-30-06, 08:24 AM   #24
VonHelsching
Ace of the Deep
 
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Quote:
Originally Posted by Stiebler
Von Helsching said:
Quote:
Can you please elaborate on the "uncritically every conceivable mod" part?
I don't doubt that the GW team considered carefully (or critically) every alternative for every mod that was added to GW, and then selected the one they liked best. And we needn't argue about how one defines 'best'; we can all agree that sometimes judgements have to be made.
I agree. And about the "best" part, I think that "best" is what makes someone enjoy the game more


Quote:
Originally Posted by Stiebler
What troubles me is whether anyone asked critically if a mod had to be added at all. The much criticised sea-floor textures provide a good example. What purpose did they serve? Did anyone demand to have them? And - most important of all - how come they were not tested on a *standard* computer (meeting SH3 minimum specifications), instead only on a top-end computer? The problem must have been seen at once if tested with a standard computer.

Stiebler.
I understand. Maybe the seafloor was very heavy for some computers. BTW, you should see it; it's a work of art. Pitty that the modder Tanker IV is not around this game anymore.

But everyone is entitled to make mistakes. The GW team has given us - among other things - a unique graphical and sound environment that makes you feel that this is the next version of the game. Not that I do not appreciate all the teams of Rub, IuB, NYGM that have devoted their free time to give us users a "global" solution, specialised for every taste.

VonHelsching
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