Hi LGN1,
that's unfortunate
Despite the hedgehog thrower laucnhing 24 charges, I was hoping that each lauch triggered only one flash. If 24 flashes are played every time, indeed there is no way that my idea can work, as we would end with 3 x 24 charges.
The wpn_cannon controller let us to set how many muzzles/shells are fired by a given gun, and event their 3D position relative to the model, but this over-simplified hedgehog controller gives us little chances of mimicking the squid laucher behaviour.
Being the stubborn guy that I am, I have one more question though. When you experimented with the squid laucher set as a K-gun, did the AI shoot at submerged targets which were on front of the depth-charging vessel (but just too short/too long), or it kept firing on targets which were on her side? If the first option was true, there would still be hopes that we can set the squid mortar to fire three visible shells with some degree of succes, by using the K-gun controller with particle-generated charges or a combinetion of the K-gun and of the hedgehog controllers.