Thread: GW and fatigue
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Old 04-30-06, 06:51 AM   #6
hocking
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Don't feel ashamed about turning the fatigue modeling off. It is totally unrealistic. Nothing against all the modders out there who developed various fatigue models, but they are chasing their tails trying to model something that is nearly impossible to model.

UBoat crews definitely tired, and performance of the crew would have definitely declined over time, but you would have never seen entire areas of operation on the sub come to a complete stop because of tired crewman. This is another area where modders have made things more unrealistic while tyring to make things more realistic.

The best fatigue model would be a model that indicates which crewman are tired so you know who needs rest. In areas of operation with tired crewman working in them, you would start to see a decline in operating efficiencies (use more gas if tired crewman in the engine room, takes longer to load a torpedo if tired creman in the torpedo room, ect....). That is it, nothing more. Right now, an entire area shuts completely down when the crewman are tired. Just entirely unrealstic, and you are playing with more realism when you turn those fatigue models OFF!
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