Thread: Mod Sanity
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Old 04-30-06, 05:25 AM   #18
GlobalExplorer
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Join Date: May 2005
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To not completely miss the topic of this thread, here's my take on the situation as it stands today.

Ideally there should be:

- A basic community patch that adds all agreed gameplay fixes / features and serves as the base for all other mods. Ideally no more than 100-200 Mb

- Community expansions like GW that add another layer of graphics and content. 200 Mb and upwards

- A Modding API, that allows high level modding and mod merging through direct manipulations of all major ShIII files, developed as open source and provided as a dll, which can linked from many higher level languages.

- Wikipedia to all things modding Sh3, but only the important ones and no redundancy like in this forum.

Don't wonna sound like a prick but we also need a clear distinction between "modlets" and real mods. I wonder how many major initiatives have already been buried under the umpteenth highres banana texture mod.

GE
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