Thread: [REL] FOTRS Ultimate Project
View Single Post
Old 09-23-16, 11:23 AM   #2125
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

Quote:
Originally Posted by propbeanie View Post
OK, problem... In the Fall of the Rising Sun Campaign folders are MIS files for the campaign (obviously). I've found a few of them with ships that do not exist. Does anyone know what happens with the game when a Random Generated Group (RGG) calls for a non-existent ship in the game? I'd guess either nothing at all happens, and the ship doesn't generate, or else there's a "glitch" that may or may not be seen by the user, or there's a CTD... but which is it? btw, these apparently are not new issues just introduced with us changing some ships, but have been in there from the get-go, so I don't think it does the CTD... Also, who knows how many WayPoints an RGG can have? I found one with 1674 of them... One RGG, that could potentially spawn every 157 hours. There could be 16 such groups running in a 3 month period of time, all with 1674 waypoints, with paths that intersect, and multiple "decision" WayPoints ("Do I go Left or Right?")

The only way I know of to check for this is to open each file individually and see what it says. However, how much more will change with the ships in the "core" of the Ultimate Edition? My current idea for a "fix" for the problem is to not specify a particular ship, but rather to call for a "Generic" of similar class.

comments?? ideas??

If these ships are non existent in the game then they probably be removed so they don't cause problems. Second would be what percentage is used to make them spawn. Just my thoughts.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote